ABOUT

I am a level and game designer, artist, and creative enthusiast with lifetime experience designing games with peers, friends, and as a hobby.

Creating worlds and experiences that completely immerse people is my passion.

I graduated from UC Santa Cruz in 2022 with a bachelor's in Computer Science: Game Design. I’m currently open to opportunities in game and level design where I can turn imaginative concepts into playable realities.

Interesting games you should try: ENA Dream BBQ, Clover Pit, HFIM


Breakrooms (2025-26)

Link: Demo Available Now On Steam! Go Wishlist!

What I’m doing: Building a puzzle adventure with inspiration from surreal horror games. I’m creating almost all art assets, driving world building, game designing, and tuning major systems.

Platforms: PC | Mac | Linux

Project length: Spare-time side project

Team size: Solo Project

Engine and tools: Godot, Aseprite, Blender



EPSILON HYPERPUNK (2026)

Link: Demo Available Soon! Stay Tuned!

What I’m doing: Building an action space shooter game with heavy inspiration from many of my favorite indie game developers. A demo for this game is on the horizon!

Platforms: PC | Mac | Linux

Project length: Spare-time side project

Team size: Solo Project

Engine and tools: Godot, Aseprite, Blender, FL Studio, MeshyAI




Fingies (2023)

Link: Game Page

What I did: I created a short first-person shooter + boss fight game for a game jam (GDKO 2023). I used this game to practice animation, first-person game mechanics, and boss fight state machine systems.

Platforms: WebGL

Team size: Solo Project

Project length: 2 weeks

Engine and tools: Unity, Blender, Audacity


Stay Tuned! (2023)

Link: Game Page

What I did: I created a short interactive walking simulator. This game was submitted to a game jam (GDKO 23 Round 2). I used this game to practice level design and interactivity.

Platforms: WebGL

Team size: Solo Project

Project length: 2 weeks

Engine and tools: Unity, Blender, Audacity




Grand Heresy (2022)

Link: Game Page

What I did: I was a versatile developer on our senior year capstone project. I used this game to work on my technical artist skills and I worked on systems like locomotions and State Machines. I made almost 90% of all art and 3D models.

Platforms: PC

Team size: 11 People

Project length: 5 months

Engine and tools: Unity, Blender, FMOD, Audacity