ABOUT

I am a level and game designer, artist, and creative enthusiast with lifetime experience designing games with peers, friends, and as a hobby.

Creating worlds and experiences that completely immerse people is my passion.

I graduated from UC Santa Cruz in 2022 with a bachelor's in Computer Science: Game Design, and I currently seek the opportunity to work with creatives in the professional field of game design.

Currently playing: KIBORG


PROJECTS

Breakrooms (2025) - Personal Project

Link: Portfolio Page

What I’m doing: Building a rogue-like and beat-em-up mix with artistic inspiration from games like Castle Crashers and Pizza Tower. I’m creating almost all art assets, driving world building, designing, and tuning major systems.

Platforms: PC | Mac | Linux

Project length: Spare-time side project (started in Jan 2025)

Team size: Solo Project atm

Engine and tools: Godot, Aseprite, Blender

Fingies (2023) - Game Jam Project

Link: Portfolio Page

What I did:

Studio:

Platforms: PC | Mac | Linux

Critical reception:

Team size: Solo Project

Project length: 2 weeks

Engine and tools: Unity, Blender, Audacity

Stay Tuned! (2023) - Game Jam Project

Link: Portfolio Page

What I did:

Studio:

Platforms: PC | Mac | Linux

Critical reception:

Team size: Solo Project

Project length: 2 weeks

Engine and tools: Unity, Blender, Audacity

Grand Heresy (2022) - Capstone Project

Link: Portfolio Page

What I did:

Studio:

Platforms: PC | Mac | Linux

Critical reception:

Team size: Solo Project

Project length: 2 weeks

Engine and tools: Unity, Blender, FMOD, Audacity