ABOUT

I am a level and game designer, artist, and creative enthusiast with lifetime experience designing games with peers, friends, and as a hobby.

Creating worlds and experiences that completely immerse people is my passion.

I graduated from UC Santa Cruz in 2022 with a bachelor's in Computer Science: Game Design. I’m currently open to opportunities in game and level design where I can turn imaginative concepts into playable realities - Let’s connect!

Interesting games of 2025: ENA Dream BBQ, KIBORG


PROJECTS

Breakrooms (2025) - Personal Project

Link: Coming Soon…

What I’m doing: Building a rogue-like and beat-em-up mix with artistic inspiration from games like Castle Crashers and Pizza Tower. I’m creating almost all art assets, driving world building, game designing, and tuning major systems.

Platforms: PC | Mac | Linux

Project length: Spare-time side project (started on Jan 2025)

Team size: Solo Project at the moment

Engine and tools: Godot, Aseprite, Blender

Fingies (2023) - Game Jam Project

Link: Game Page

What I did: I created a short first-person shooter + boss fight game for a game jam (GDKO 2023). I used this game to practice animation, first-person game mechanics, and boss fight state machine systems.

Platforms: WebGL

Team size: Solo Project

Project length: 2 weeks

Engine and tools: Unity, Blender, Audacity

Stay Tuned! (2023) - Game Jam Project

Link: Game Page

What I did:

Platforms: WebGL

Team size: Solo Project

Project length: 2 weeks

Engine and tools: Unity, Blender, Audacity

Grand Heresy (2022) - Capstone Project

Link: Game Page

What I did:

Platforms: PC

Team size: Solo Project

Project length: 5 months

Engine and tools: Unity, Blender, FMOD, Audacity