ABOUT
I am a level and game designer, artist, and creative enthusiast with lifetime experience designing games with peers, friends, and as a hobby.
Creating worlds and experiences that completely immerse people is my passion.
I graduated from UC Santa Cruz in 2022 with a bachelor's in Computer Science: Game Design. I’m currently open to opportunities in game and level design where I can turn imaginative concepts into playable realities - Let’s connect!
Interesting games of 2025: ENA Dream BBQ, KIBORG
PROJECTS
Breakrooms (2025) - Personal Project
Link: Coming Soon…
What I’m doing: Building a rogue-like and beat-em-up mix with artistic inspiration from games like Castle Crashers and Pizza Tower. I’m creating almost all art assets, driving world building, game designing, and tuning major systems.
Platforms: PC | Mac | Linux
Project length: Spare-time side project (started on Jan 2025)
Team size: Solo Project at the moment
Engine and tools: Godot, Aseprite, Blender
Fingies (2023) - Game Jam Project
Link: Game Page
What I did: I created a short first-person shooter + boss fight game for a game jam (GDKO 2023). I used this game to practice animation, first-person game mechanics, and boss fight state machine systems.
Platforms: WebGL
Team size: Solo Project
Project length: 2 weeks
Engine and tools: Unity, Blender, Audacity
Stay Tuned! (2023) - Game Jam Project
Link: Game Page
What I did:
Platforms: WebGL
Team size: Solo Project
Project length: 2 weeks
Engine and tools: Unity, Blender, Audacity
Grand Heresy (2022) - Capstone Project
Link: Game Page
What I did:
Platforms: PC
Team size: Solo Project
Project length: 5 months
Engine and tools: Unity, Blender, FMOD, Audacity